Fixes for GPU resources C# object types
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@@ -35,6 +35,11 @@ GPUPipelineState* GPUPipelineState::New()
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return GPUDevice::Instance->CreatePipelineState();
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}
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GPUPipelineState::GPUPipelineState()
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: GPUResource(SpawnParams(Guid::New(), TypeInitializer))
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{
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}
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bool GPUPipelineState::Init(const Description& desc)
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{
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// Cache description in debug builds
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@@ -177,7 +182,7 @@ GPUPipelineState::Description GPUPipelineState::Description::DefaultFullscreenTr
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};
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GPUResource::GPUResource()
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: ScriptingObject(SpawnParams(Guid::New(), GPUResource::TypeInitializer))
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: ScriptingObject(SpawnParams(Guid::New(), TypeInitializer))
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{
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}
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