Fixes for GPU resources C# object types
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@@ -128,7 +128,7 @@ public:
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/// <param name="device">The graphics device.</param>
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/// <param name="name">The resource name.</param>
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GPUResourceDX11(GPUDeviceDX11* device, const StringView& name) noexcept
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: GPUResourceBase(device, name)
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: GPUResourceBase<GPUDeviceDX11, BaseType>(device, name)
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{
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}
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};
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