Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
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@@ -13,7 +13,6 @@ void GraphicsSettings::Apply()
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Graphics::ShadowsQuality = ShadowsQuality;
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Graphics::ShadowMapsQuality = ShadowMapsQuality;
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Graphics::AllowCSMBlending = AllowCSMBlending;
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Graphics::DefaultProbeResolution = (int32)DefaultProbeResolution;
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Graphics::GlobalSDFQuality = GlobalSDFQuality;
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Graphics::GIQuality = GIQuality;
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Graphics::PostProcessSettings = PostProcessSettings;
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@@ -64,20 +64,10 @@ public:
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bool AllowCSMBlending = false;
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/// <summary>
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/// Default probes cubemap resolution.
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/// Default probes cubemap resolution (use for Environment Probes, can be overriden per-actor).
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/// </summary>
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API_ENUM() enum class DefaultProbeResolutions
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{
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_64 = 64,
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_128 = 128,
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_256 = 256,
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_512 = 512,
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_1024 = 1024,
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_2048 = 2048,
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_4096 = 4096,
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};
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API_FIELD(Attributes = "EditorOrder(1500), DefaultValue(DefaultProbeResolutions._512), EditorDisplay(\"Quality\", \"Default Probe Resolution\")")
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DefaultProbeResolutions DefaultProbeResolution = DefaultProbeResolutions::_512;
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API_FIELD(Attributes = "EditorOrder(1500), EditorDisplay(\"Quality\")")
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ProbeCubemapResolution DefaultProbeResolution = ProbeCubemapResolution::_128;
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/// <summary>
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/// If checked, enables Global SDF rendering. This can be used in materials, shaders, and particles.
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