Add more conditions for skeleton import and add blendshapes for prefab recognition

This commit is contained in:
alsed
2025-09-07 13:45:21 -03:00
parent 9a363e2882
commit a8768f918e
4 changed files with 5 additions and 5 deletions

View File

@@ -765,7 +765,7 @@ bool ModelTool::ImportDataAssimp(const String& path, ModelData& data, Options& o
}
// Import skeleton
if (EnumHasAnyFlags(options.ImportTypes, ImportDataTypes::Skeleton))
if (EnumHasAnyFlags(options.ImportTypes, ImportDataTypes::Skeleton) && context.Bones.HasItems())
{
data.Skeleton.Nodes.Resize(context.Nodes.Count(), false);
for (int32 i = 0; i < context.Nodes.Count(); i++)