Refactor engine to support double-precision vectors
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@@ -73,7 +73,7 @@ void EditorAnalytics::StartSession()
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}
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if (ScreenResolution.IsEmpty())
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{
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const Vector2 desktopSize = Platform::GetDesktopSize();
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const auto desktopSize = Platform::GetDesktopSize();
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ScreenResolution = StringAnsi(StringUtils::ToString((int32)desktopSize.X)) + "x" + StringAnsi(StringUtils::ToString((int32)desktopSize.Y));
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}
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if (UserLanguage.IsEmpty())
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