Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -131,10 +131,10 @@ namespace FlaxEditor.Content.Import
// Select the first item
tree.Select(_rootNode.Children[0] as TreeNode);
_dialogSize = new Vector2(TotalWidth, EditorHeight + splitPanel.Offsets.Height);
_dialogSize = new Float2(TotalWidth, EditorHeight + splitPanel.Offsets.Height);
}
private void OnTreeRightClick(TreeNode node, Vector2 location)
private void OnTreeRightClick(TreeNode node, Float2 location)
{
var menu = new ContextMenu();
menu.AddButton("Rename", OnRenameClicked);
@@ -183,7 +183,7 @@ namespace FlaxEditor.Content.Import
}
/// <inheritdoc />
protected override bool OnMouseDoubleClickHeader(ref Vector2 location, MouseButton button)
protected override bool OnMouseDoubleClickHeader(ref Float2 location, MouseButton button)
{
StartRenaming();
return true;
@@ -254,7 +254,7 @@ namespace FlaxEditor.Content.Import
{
base.SetupWindowSettings(ref settings);
settings.MinimumSize = new Vector2(300, 400);
settings.MinimumSize = new Float2(300, 400);
settings.HasSizingFrame = true;
}
}

View File

@@ -199,9 +199,9 @@ namespace FlaxEditor.Content.Import
/// <summary>
/// Custom import geometry offset.
/// </summary>
[DefaultValue(typeof(Vector3), "0,0,0")]
[DefaultValue(typeof(Float3), "0,0,0")]
[EditorOrder(520), EditorDisplay("Transform")]
public Vector3 Translation { get; set; } = Vector3.Zero;
public Float3 Translation { get; set; } = Float3.Zero;
/// <summary>
/// If checked, the imported geometry will be shifted to the center of mass.
@@ -376,7 +376,7 @@ namespace FlaxEditor.Content.Import
// Transform
public float Scale;
public Quaternion Rotation;
public Vector3 Translation;
public Float3 Translation;
public byte CenterGeometry;
// Animation