Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -121,7 +121,7 @@ Asset::LoadResult PreviewsCache::load()
const float positionOffset = static_cast<float>(ASSETS_ICONS_ATLAS_MARGIN) / ASSETS_ICONS_ATLAS_SIZE;
for (int32 i = 0; i < ASSETS_ICONS_PER_ATLAS; i++)
{
sprite.Area.Location = Vector2(static_cast<float>(i % ASSETS_ICONS_PER_ROW), static_cast<float>(i / ASSETS_ICONS_PER_ROW)) * positionScale + positionOffset;
sprite.Area.Location = Float2(static_cast<float>(i % ASSETS_ICONS_PER_ROW), static_cast<float>(i / ASSETS_ICONS_PER_ROW)) * positionScale + positionOffset;
sprite.Name = StringUtils::ToString(i);
Sprites.Add(sprite);
}