Refactor engine to support double-precision vectors
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@@ -111,7 +111,7 @@ namespace FlaxEditor.GUI.Dialogs
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// Selector
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_cSelector = new ColorSelectorWithSliders(180, 18)
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{
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Location = new Vector2(PickerMargin, PickerMargin),
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Location = new Float2(PickerMargin, PickerMargin),
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Parent = this
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};
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_cSelector.ColorChanged += x => SelectedColor = x;
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@@ -166,7 +166,7 @@ namespace FlaxEditor.GUI.Dialogs
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_cValue.ValueChanged += OnHSVChanged;
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// Set valid dialog size based on UI content
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_dialogSize = Size = new Vector2(_cRed.Right + PickerMargin, 300);
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_dialogSize = Size = new Float2(_cRed.Right + PickerMargin, 300);
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// Hex
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const float hexTextBoxWidth = 80;
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@@ -84,11 +84,11 @@ namespace FlaxEditor.GUI.Dialogs
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/// Updates the color selected by the mouse.
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/// </summary>
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/// <param name="location">The location.</param>
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protected virtual void UpdateMouse(ref Vector2 location)
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protected virtual void UpdateMouse(ref Float2 location)
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{
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if (_isMouseDownWheel)
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{
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Vector2 delta = location - _wheelRect.Center;
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var delta = location - _wheelRect.Center;
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float distance = delta.Length;
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float degrees;
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@@ -171,9 +171,9 @@ namespace FlaxEditor.GUI.Dialogs
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Render2D.DrawSprite(_colorWheelSprite, _wheelRect.MakeExpanded(boxExpand), enabled ? Color.White : Color.Gray);
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float hAngle = hsv.X * Mathf.DegreesToRadians;
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float hRadius = hsv.Y * _wheelRect.Width * 0.5f;
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Vector2 hsPos = new Vector2(hRadius * Mathf.Cos(hAngle), -hRadius * Mathf.Sin(hAngle));
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var hsPos = new Float2(hRadius * Mathf.Cos(hAngle), -hRadius * Mathf.Sin(hAngle));
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const float wheelBoxSize = 4.0f;
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Render2D.DrawRectangle(new Rectangle(hsPos - (wheelBoxSize * 0.5f) + _wheelRect.Center, new Vector2(wheelBoxSize)), _isMouseDownWheel ? Color.Gray : Color.Black);
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Render2D.DrawRectangle(new Rectangle(hsPos - (wheelBoxSize * 0.5f) + _wheelRect.Center, new Float2(wheelBoxSize)), _isMouseDownWheel ? Color.Gray : Color.Black);
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}
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/// <inheritdoc />
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@@ -185,7 +185,7 @@ namespace FlaxEditor.GUI.Dialogs
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}
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/// <inheritdoc />
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public override void OnMouseMove(Vector2 location)
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public override void OnMouseMove(Float2 location)
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{
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UpdateMouse(ref location);
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@@ -193,7 +193,7 @@ namespace FlaxEditor.GUI.Dialogs
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}
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/// <inheritdoc />
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public override bool OnMouseDown(Vector2 location, MouseButton button)
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public override bool OnMouseDown(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left && _wheelRect.Contains(location))
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{
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@@ -211,7 +211,7 @@ namespace FlaxEditor.GUI.Dialogs
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}
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/// <inheritdoc />
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public override bool OnMouseUp(Vector2 location, MouseButton button)
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left && _isMouseDownWheel)
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{
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@@ -261,11 +261,11 @@ namespace FlaxEditor.GUI.Dialogs
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const float slidersMargin = 8.0f;
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_slider1Rect = new Rectangle(wheelSize + slidersMargin, 0, slidersThickness, wheelSize);
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_slider2Rect = new Rectangle(_slider1Rect.Right + slidersMargin, _slider1Rect.Y, slidersThickness, _slider1Rect.Height);
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Size = new Vector2(_slider2Rect.Right, wheelSize);
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Size = new Float2(_slider2Rect.Right, wheelSize);
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}
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/// <inheritdoc />
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protected override void UpdateMouse(ref Vector2 location)
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protected override void UpdateMouse(ref Float2 location)
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{
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if (_isMouseDownSlider1)
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{
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@@ -327,7 +327,7 @@ namespace FlaxEditor.GUI.Dialogs
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}
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/// <inheritdoc />
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public override bool OnMouseDown(Vector2 location, MouseButton button)
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public override bool OnMouseDown(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left && _slider1Rect.Contains(location))
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{
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@@ -346,7 +346,7 @@ namespace FlaxEditor.GUI.Dialogs
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}
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/// <inheritdoc />
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public override bool OnMouseUp(Vector2 location, MouseButton button)
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left && (_isMouseDownSlider1 || _isMouseDownSlider2))
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{
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@@ -32,7 +32,7 @@ namespace FlaxEditor.GUI.Dialogs
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/// <summary>
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/// The dialog size.
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/// </summary>
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protected Vector2 _dialogSize = new Vector2(300, 100);
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protected Float2 _dialogSize = new Float2(300, 100);
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/// <summary>
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/// Gets the dialog result.
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