Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -54,7 +54,7 @@ namespace FlaxEditor.GUI.Input
/// </summary>
protected string _startEditText;
private Vector2 _startSlideLocation;
private Float2 _startSlideLocation;
private double _clickStartTime = -1;
/// <summary>
@@ -192,7 +192,7 @@ namespace FlaxEditor.GUI.Input
{
// Draw overlay
// TODO: render nicer overlay with some glow from the borders (inside)
Render2D.FillRectangle(new Rectangle(Vector2.Zero, Size), Color.Orange * 0.3f);
Render2D.FillRectangle(new Rectangle(Float2.Zero, Size), Color.Orange * 0.3f);
}
}
}
@@ -227,7 +227,7 @@ namespace FlaxEditor.GUI.Input
}
/// <inheritdoc />
public override bool OnMouseDown(Vector2 location, MouseButton button)
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && CanUseSliding && SlideRect.Contains(location))
{
@@ -247,12 +247,12 @@ namespace FlaxEditor.GUI.Input
}
/// <inheritdoc />
public override void OnMouseMove(Vector2 location)
public override void OnMouseMove(Float2 location)
{
if (_isSliding)
{
// Update sliding
Vector2 slideLocation = location + Root.TrackingMouseOffset;
var slideLocation = location + Root.TrackingMouseOffset;
ApplySliding(Mathf.RoundToInt(slideLocation.X - _startSlideLocation.X) * _slideSpeed);
return;
}
@@ -261,7 +261,7 @@ namespace FlaxEditor.GUI.Input
}
/// <inheritdoc />
public override bool OnMouseUp(Vector2 location, MouseButton button)
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isSliding)
{