Refactor engine to support double-precision vectors
This commit is contained in:
@@ -142,7 +142,7 @@ namespace FlaxEditor.Gizmo
|
||||
_material.SetParameterValue("OutlineColor0", _color0);
|
||||
_material.SetParameterValue("OutlineColor1", _color1);
|
||||
_material.SetParameterValue("CustomDepth", customDepth);
|
||||
_material.SetParameterValue("ViewInfo", new Vector4(1.0f / projection.M11, 1.0f / projection.M22, far / (far - near), (-far * near) / (far - near) / far));
|
||||
_material.SetParameterValue("ViewInfo", new Float4(1.0f / projection.M11, 1.0f / projection.M22, far / (far - near), (-far * near) / (far - near) / far));
|
||||
Renderer.DrawPostFxMaterial(context, ref renderContext, _material, output, input.View());
|
||||
|
||||
// Cleanup
|
||||
|
||||
Reference in New Issue
Block a user