Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -142,7 +142,7 @@ namespace FlaxEditor.Gizmo
_material.SetParameterValue("OutlineColor0", _color0);
_material.SetParameterValue("OutlineColor1", _color1);
_material.SetParameterValue("CustomDepth", customDepth);
_material.SetParameterValue("ViewInfo", new Vector4(1.0f / projection.M11, 1.0f / projection.M22, far / (far - near), (-far * near) / (far - near) / far));
_material.SetParameterValue("ViewInfo", new Float4(1.0f / projection.M11, 1.0f / projection.M22, far / (far - near), (-far * near) / (far - near) / far));
Renderer.DrawPostFxMaterial(context, ref renderContext, _material, output, input.View());
// Cleanup