Refactor engine to support double-precision vectors
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@@ -46,16 +46,6 @@ namespace FlaxEditor.Modules.SourceCodeEditing
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_list.Add(new ScriptType(typeof(float)));
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_list.Add(new ScriptType(typeof(double)));
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_list.Add(new ScriptType(typeof(string)));
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_list.Add(new ScriptType(typeof(Vector2)));
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_list.Add(new ScriptType(typeof(Vector3)));
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_list.Add(new ScriptType(typeof(Vector4)));
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_list.Add(new ScriptType(typeof(Color)));
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_list.Add(new ScriptType(typeof(Quaternion)));
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_list.Add(new ScriptType(typeof(BoundingBox)));
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_list.Add(new ScriptType(typeof(BoundingSphere)));
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_list.Add(new ScriptType(typeof(Rectangle)));
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_list.Add(new ScriptType(typeof(Matrix)));
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_list.Add(new ScriptType(typeof(Ray)));
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_list.Add(new ScriptType(typeof(Guid)));
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base.Search();
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