Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -46,16 +46,6 @@ namespace FlaxEditor.Modules.SourceCodeEditing
_list.Add(new ScriptType(typeof(float)));
_list.Add(new ScriptType(typeof(double)));
_list.Add(new ScriptType(typeof(string)));
_list.Add(new ScriptType(typeof(Vector2)));
_list.Add(new ScriptType(typeof(Vector3)));
_list.Add(new ScriptType(typeof(Vector4)));
_list.Add(new ScriptType(typeof(Color)));
_list.Add(new ScriptType(typeof(Quaternion)));
_list.Add(new ScriptType(typeof(BoundingBox)));
_list.Add(new ScriptType(typeof(BoundingSphere)));
_list.Add(new ScriptType(typeof(Rectangle)));
_list.Add(new ScriptType(typeof(Matrix)));
_list.Add(new ScriptType(typeof(Ray)));
_list.Add(new ScriptType(typeof(Guid)));
base.Search();