Refactor engine to support double-precision vectors
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@@ -206,7 +206,7 @@ namespace FlaxEditor.SceneGraph.GUI
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protected override bool ShowTooltip => true;
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/// <inheritdoc />
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public override bool OnShowTooltip(out string text, out Vector2 location, out Rectangle area)
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public override bool OnShowTooltip(out string text, out Float2 location, out Rectangle area)
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{
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// Evaluate tooltip text once it's actually needed
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var actor = _actorNode.Actor;
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