Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -206,7 +206,7 @@ namespace FlaxEditor.SceneGraph.GUI
protected override bool ShowTooltip => true;
/// <inheritdoc />
public override bool OnShowTooltip(out string text, out Vector2 location, out Rectangle area)
public override bool OnShowTooltip(out string text, out Float2 location, out Rectangle area)
{
// Evaluate tooltip text once it's actually needed
var actor = _actorNode.Actor;