Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -1,3 +1,9 @@
#if USE_LARGE_WORLDS
using Real = System.Double;
#else
using Real = System.Single;
#endif
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
@@ -89,7 +95,7 @@ namespace FlaxEditor.SceneGraph
/// <param name="distance">The result distance.</param>
/// <param name="flags">The raycasting flags.</param>
/// <returns>Hit object or null if there is no intersection at all.</returns>
public SceneGraphNode RayCast(ref Ray ray, ref Ray view, out float distance, RayCastData.FlagTypes flags = RayCastData.FlagTypes.None)
public SceneGraphNode RayCast(ref Ray ray, ref Ray view, out Real distance, RayCastData.FlagTypes flags = RayCastData.FlagTypes.None)
{
var data = new RayCastData
{
@@ -109,7 +115,7 @@ namespace FlaxEditor.SceneGraph
/// <param name="normal">The result intersection surface normal vector.</param>
/// <param name="flags">The raycasting flags.</param>
/// <returns>Hit object or null if there is no intersection at all.</returns>
public SceneGraphNode RayCast(ref Ray ray, ref Ray view, out float distance, out Vector3 normal, RayCastData.FlagTypes flags = RayCastData.FlagTypes.None)
public SceneGraphNode RayCast(ref Ray ray, ref Ray view, out Real distance, out Vector3 normal, RayCastData.FlagTypes flags = RayCastData.FlagTypes.None)
{
var data = new RayCastData
{
@@ -131,7 +137,7 @@ namespace FlaxEditor.SceneGraph
}
/// <inheritdoc />
public override bool RayCastSelf(ref RayCastData ray, out float distance, out Vector3 normal)
public override bool RayCastSelf(ref RayCastData ray, out Real distance, out Vector3 normal)
{
distance = 0;
normal = Vector3.Up;