Refactor engine to support double-precision vectors
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@@ -47,7 +47,7 @@ namespace FlaxEditor.Surface.Elements
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// Draw border
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if (!IsFocused)
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Render2D.DrawRectangle(new Rectangle(Vector2.Zero, Size), Style.Current.BorderNormal);
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Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.BorderNormal);
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}
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/// <inheritdoc />
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@@ -74,29 +74,41 @@ namespace FlaxEditor.Surface.Elements
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// Note: this value box may edit on component of the vector like Vector3.Y, BoxID from Archetype tells which component pick
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if (value is int valueInt)
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if (value is int asInt)
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{
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result = (float)valueInt;
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result = (float)asInt;
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}
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else if (value is float valueFloat)
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else if (value is float asFloat)
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{
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result = valueFloat;
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result = asFloat;
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}
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else if (value is double valueDouble)
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else if (value is double asDouble)
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{
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result = (float)valueDouble;
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result = (float)asDouble;
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}
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else if (value is Vector2 valueVec2)
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else if (value is Vector2 asVector2)
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{
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result = (arch.BoxID == 0 ? valueVec2.X : valueVec2.Y);
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result = (float)(arch.BoxID == 0 ? asVector2.X : asVector2.Y);
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}
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else if (value is Vector3 valueVec3)
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else if (value is Vector3 asVector3)
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{
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result = (arch.BoxID == 0 ? valueVec3.X : arch.BoxID == 1 ? valueVec3.Y : valueVec3.Z);
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result = (float)(arch.BoxID == 0 ? asVector3.X : arch.BoxID == 1 ? asVector3.Y : asVector3.Z);
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}
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else if (value is Vector4 valueVec4)
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else if (value is Vector4 asVector4)
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{
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result = (arch.BoxID == 0 ? valueVec4.X : arch.BoxID == 1 ? valueVec4.Y : arch.BoxID == 2 ? valueVec4.Z : valueVec4.W);
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result = (float)(arch.BoxID == 0 ? asVector4.X : arch.BoxID == 1 ? asVector4.Y : arch.BoxID == 2 ? asVector4.Z : asVector4.W);
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}
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else if (value is Float2 asFloat2)
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{
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result = (arch.BoxID == 0 ? asFloat2.X : asFloat2.Y);
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}
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else if (value is Float3 asFloat3)
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{
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result = (arch.BoxID == 0 ? asFloat3.X : arch.BoxID == 1 ? asFloat3.Y : asFloat3.Z);
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}
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else if (value is Float4 asFloat4)
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{
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result = (arch.BoxID == 0 ? asFloat4.X : arch.BoxID == 1 ? asFloat4.Y : arch.BoxID == 2 ? asFloat4.Z : asFloat4.W);
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}
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else
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{
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@@ -131,35 +143,65 @@ namespace FlaxEditor.Surface.Elements
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{
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value = (double)toSet;
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}
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else if (value is Vector2 valueVec2)
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else if (value is Vector2 asVector2)
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{
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if (arch.BoxID == 0)
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valueVec2.X = toSet;
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asVector2.X = toSet;
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else
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valueVec2.Y = toSet;
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value = valueVec2;
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asVector2.Y = toSet;
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value = asVector2;
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}
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else if (value is Vector3 valueVec3)
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else if (value is Vector3 asVector3)
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{
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if (arch.BoxID == 0)
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valueVec3.X = toSet;
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asVector3.X = toSet;
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else if (arch.BoxID == 1)
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valueVec3.Y = toSet;
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asVector3.Y = toSet;
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else
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valueVec3.Z = toSet;
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value = valueVec3;
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asVector3.Z = toSet;
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value = asVector3;
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}
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else if (value is Vector4 valueVec4)
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else if (value is Vector4 asVector4)
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{
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if (arch.BoxID == 0)
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valueVec4.X = toSet;
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asVector4.X = toSet;
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else if (arch.BoxID == 1)
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valueVec4.Y = toSet;
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asVector4.Y = toSet;
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else if (arch.BoxID == 2)
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valueVec4.Z = toSet;
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asVector4.Z = toSet;
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else
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valueVec4.W = toSet;
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value = valueVec4;
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asVector4.W = toSet;
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value = asVector4;
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}
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else if (value is Float2 asFloat2)
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{
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if (arch.BoxID == 0)
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asFloat2.X = toSet;
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else
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asFloat2.Y = toSet;
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value = asFloat2;
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}
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else if (value is Float3 asFloat3)
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{
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if (arch.BoxID == 0)
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asFloat3.X = toSet;
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else if (arch.BoxID == 1)
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asFloat3.Y = toSet;
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else
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asFloat3.Z = toSet;
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value = asFloat3;
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}
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else if (value is Float4 asFloat4)
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{
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if (arch.BoxID == 0)
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asFloat4.X = toSet;
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else if (arch.BoxID == 1)
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asFloat4.Y = toSet;
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else if (arch.BoxID == 2)
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asFloat4.Z = toSet;
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else
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asFloat4.W = toSet;
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value = asFloat4;
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}
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else
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{
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@@ -206,6 +248,18 @@ namespace FlaxEditor.Surface.Elements
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{
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value = new Vector4(toSet);
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}
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else if (value is Float2)
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{
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value = new Float2(toSet);
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}
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else if (value is Float3)
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{
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value = new Float3(toSet);
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}
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else if (value is Float4)
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{
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value = new Float4(toSet);
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}
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else
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{
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value = 0;
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