Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -47,7 +47,7 @@ namespace FlaxEditor.Surface.Elements
// Draw border
if (!IsFocused)
Render2D.DrawRectangle(new Rectangle(Vector2.Zero, Size), Style.Current.BorderNormal);
Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.BorderNormal);
}
/// <inheritdoc />
@@ -74,29 +74,41 @@ namespace FlaxEditor.Surface.Elements
// Note: this value box may edit on component of the vector like Vector3.Y, BoxID from Archetype tells which component pick
if (value is int valueInt)
if (value is int asInt)
{
result = (float)valueInt;
result = (float)asInt;
}
else if (value is float valueFloat)
else if (value is float asFloat)
{
result = valueFloat;
result = asFloat;
}
else if (value is double valueDouble)
else if (value is double asDouble)
{
result = (float)valueDouble;
result = (float)asDouble;
}
else if (value is Vector2 valueVec2)
else if (value is Vector2 asVector2)
{
result = (arch.BoxID == 0 ? valueVec2.X : valueVec2.Y);
result = (float)(arch.BoxID == 0 ? asVector2.X : asVector2.Y);
}
else if (value is Vector3 valueVec3)
else if (value is Vector3 asVector3)
{
result = (arch.BoxID == 0 ? valueVec3.X : arch.BoxID == 1 ? valueVec3.Y : valueVec3.Z);
result = (float)(arch.BoxID == 0 ? asVector3.X : arch.BoxID == 1 ? asVector3.Y : asVector3.Z);
}
else if (value is Vector4 valueVec4)
else if (value is Vector4 asVector4)
{
result = (arch.BoxID == 0 ? valueVec4.X : arch.BoxID == 1 ? valueVec4.Y : arch.BoxID == 2 ? valueVec4.Z : valueVec4.W);
result = (float)(arch.BoxID == 0 ? asVector4.X : arch.BoxID == 1 ? asVector4.Y : arch.BoxID == 2 ? asVector4.Z : asVector4.W);
}
else if (value is Float2 asFloat2)
{
result = (arch.BoxID == 0 ? asFloat2.X : asFloat2.Y);
}
else if (value is Float3 asFloat3)
{
result = (arch.BoxID == 0 ? asFloat3.X : arch.BoxID == 1 ? asFloat3.Y : asFloat3.Z);
}
else if (value is Float4 asFloat4)
{
result = (arch.BoxID == 0 ? asFloat4.X : arch.BoxID == 1 ? asFloat4.Y : arch.BoxID == 2 ? asFloat4.Z : asFloat4.W);
}
else
{
@@ -131,35 +143,65 @@ namespace FlaxEditor.Surface.Elements
{
value = (double)toSet;
}
else if (value is Vector2 valueVec2)
else if (value is Vector2 asVector2)
{
if (arch.BoxID == 0)
valueVec2.X = toSet;
asVector2.X = toSet;
else
valueVec2.Y = toSet;
value = valueVec2;
asVector2.Y = toSet;
value = asVector2;
}
else if (value is Vector3 valueVec3)
else if (value is Vector3 asVector3)
{
if (arch.BoxID == 0)
valueVec3.X = toSet;
asVector3.X = toSet;
else if (arch.BoxID == 1)
valueVec3.Y = toSet;
asVector3.Y = toSet;
else
valueVec3.Z = toSet;
value = valueVec3;
asVector3.Z = toSet;
value = asVector3;
}
else if (value is Vector4 valueVec4)
else if (value is Vector4 asVector4)
{
if (arch.BoxID == 0)
valueVec4.X = toSet;
asVector4.X = toSet;
else if (arch.BoxID == 1)
valueVec4.Y = toSet;
asVector4.Y = toSet;
else if (arch.BoxID == 2)
valueVec4.Z = toSet;
asVector4.Z = toSet;
else
valueVec4.W = toSet;
value = valueVec4;
asVector4.W = toSet;
value = asVector4;
}
else if (value is Float2 asFloat2)
{
if (arch.BoxID == 0)
asFloat2.X = toSet;
else
asFloat2.Y = toSet;
value = asFloat2;
}
else if (value is Float3 asFloat3)
{
if (arch.BoxID == 0)
asFloat3.X = toSet;
else if (arch.BoxID == 1)
asFloat3.Y = toSet;
else
asFloat3.Z = toSet;
value = asFloat3;
}
else if (value is Float4 asFloat4)
{
if (arch.BoxID == 0)
asFloat4.X = toSet;
else if (arch.BoxID == 1)
asFloat4.Y = toSet;
else if (arch.BoxID == 2)
asFloat4.Z = toSet;
else
asFloat4.W = toSet;
value = asFloat4;
}
else
{
@@ -206,6 +248,18 @@ namespace FlaxEditor.Surface.Elements
{
value = new Vector4(toSet);
}
else if (value is Float2)
{
value = new Float2(toSet);
}
else if (value is Float3)
{
value = new Float3(toSet);
}
else if (value is Float4)
{
value = new Float4(toSet);
}
else
{
value = 0;