Refactor engine to support double-precision vectors
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@@ -17,7 +17,7 @@ namespace FlaxEditor.Surface.Undo
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private uint _nodeId;
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private ushort _groupId;
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private ushort _typeId;
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private Vector2 _nodeLocation;
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private Float2 _nodeLocation;
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private object[] _nodeValues;
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public AddRemoveNodeAction(SurfaceNode node, bool isAdd)
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