Refactor engine to support double-precision vectors
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@@ -110,7 +110,7 @@ namespace FlaxEditor.Tools.Foliage
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}
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[EditorOrder(30), EditorDisplay("Instance"), Tooltip("The local-space scale of the mesh relative to the foliage actor.")]
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public Vector3 Scale
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public Float3 Scale
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{
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get => _instance.Transform.Scale;
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set
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