Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -110,7 +110,7 @@ namespace FlaxEditor.Tools.Foliage
}
[EditorOrder(30), EditorDisplay("Instance"), Tooltip("The local-space scale of the mesh relative to the foliage actor.")]
public Vector3 Scale
public Float3 Scale
{
get => _instance.Transform.Scale;
set