Refactor engine to support double-precision vectors
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@@ -124,7 +124,7 @@ namespace FlaxEditor.Viewport.Widgets
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}
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/// <inheritdoc />
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public override bool OnMouseDown(Vector2 location, MouseButton button)
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public override bool OnMouseDown(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left)
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{
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@@ -137,13 +137,13 @@ namespace FlaxEditor.Viewport.Widgets
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Toggled?.Invoke(this);
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}
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_cm?.Show(this, new Vector2(-1, Height + 2));
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_cm?.Show(this, new Float2(-1, Height + 2));
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return base.OnMouseDown(location, button);
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}
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/// <inheritdoc />
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public override bool OnMouseUp(Vector2 location, MouseButton button)
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left && _isMosueDown)
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{
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