Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -124,7 +124,7 @@ namespace FlaxEditor.Viewport.Widgets
}
/// <inheritdoc />
public override bool OnMouseDown(Vector2 location, MouseButton button)
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (button == MouseButton.Left)
{
@@ -137,13 +137,13 @@ namespace FlaxEditor.Viewport.Widgets
Toggled?.Invoke(this);
}
_cm?.Show(this, new Vector2(-1, Height + 2));
_cm?.Show(this, new Float2(-1, Height + 2));
return base.OnMouseDown(location, button);
}
/// <inheritdoc />
public override bool OnMouseUp(Vector2 location, MouseButton button)
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isMosueDown)
{