Refactor engine to support double-precision vectors
This commit is contained in:
@@ -16,7 +16,7 @@ namespace FlaxEditor.Windows
|
||||
/// </summary>
|
||||
public event Action<ContextMenu, ContentItem> ContextMenuShow;
|
||||
|
||||
private void ShowContextMenuForItem(ContentItem item, ref Vector2 location, bool isTreeNode)
|
||||
private void ShowContextMenuForItem(ContentItem item, ref Float2 location, bool isTreeNode)
|
||||
{
|
||||
Assert.IsNull(_newElement);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user