Refactor engine to support double-precision vectors
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@@ -119,7 +119,7 @@ namespace FlaxEditor.Windows
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// Cache data
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var style = Style.Current;
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var index = IndexInParent;
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var clientRect = new Rectangle(Vector2.Zero, Size);
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var clientRect = new Rectangle(Float2.Zero, Size);
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// Background
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if (_window._selected == this)
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@@ -219,14 +219,14 @@ namespace FlaxEditor.Windows
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Clipboard.Text = Info.Replace("\r\n", "\n").Replace("\n", Environment.NewLine);
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}
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public override bool OnMouseDoubleClick(Vector2 location, MouseButton button)
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public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
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{
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Open();
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return true;
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}
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/// <inheritdoc />
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public override bool OnMouseDown(Vector2 location, MouseButton button)
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public override bool OnMouseDown(Float2 location, MouseButton button)
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{
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if (base.OnMouseDown(location, button))
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return true;
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@@ -243,7 +243,7 @@ namespace FlaxEditor.Windows
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}
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/// <inheritdoc />
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public override bool OnMouseUp(Vector2 location, MouseButton button)
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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if (base.OnMouseUp(location, button))
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return true;
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