Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -175,7 +175,7 @@ namespace FlaxEditor.Windows
};
_tree.AddChild(root.TreeNode);
_tree.SelectedChanged += Tree_OnSelectedChanged;
_tree.RightClick += Tree_OnRightClick;
_tree.RightClick += OnTreeRightClick;
_tree.Parent = this;
// Setup input actions
@@ -278,7 +278,7 @@ namespace FlaxEditor.Windows
}
}
private void Tree_OnRightClick(TreeNode node, Vector2 location)
private void OnTreeRightClick(TreeNode node, Float2 location)
{
if (!Editor.StateMachine.CurrentState.CanEditScene)
return;
@@ -368,7 +368,7 @@ namespace FlaxEditor.Windows
}
/// <inheritdoc />
public override bool OnMouseDown(Vector2 location, MouseButton buttons)
public override bool OnMouseDown(Float2 location, MouseButton buttons)
{
if (base.OnMouseDown(location, buttons))
return true;
@@ -383,7 +383,7 @@ namespace FlaxEditor.Windows
}
/// <inheritdoc />
public override bool OnMouseUp(Vector2 location, MouseButton buttons)
public override bool OnMouseUp(Float2 location, MouseButton buttons)
{
if (base.OnMouseUp(location, buttons))
return true;
@@ -414,7 +414,7 @@ namespace FlaxEditor.Windows
}
/// <inheritdoc />
public override DragDropEffect OnDragEnter(ref Vector2 location, DragData data)
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
{
var result = base.OnDragEnter(ref location, data);
if (Editor.StateMachine.CurrentState.CanEditScene)
@@ -440,7 +440,7 @@ namespace FlaxEditor.Windows
}
/// <inheritdoc />
public override DragDropEffect OnDragMove(ref Vector2 location, DragData data)
public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
{
var result = base.OnDragMove(ref location, data);
if (result == DragDropEffect.None && Editor.StateMachine.CurrentState.CanEditScene && _dragHandlers != null)
@@ -459,7 +459,7 @@ namespace FlaxEditor.Windows
}
/// <inheritdoc />
public override DragDropEffect OnDragDrop(ref Vector2 location, DragData data)
public override DragDropEffect OnDragDrop(ref Float2 location, DragData data)
{
var result = base.OnDragDrop(ref location, data);
if (result == DragDropEffect.None)