Refactor engine to support double-precision vectors
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@@ -300,9 +300,12 @@ public:
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Unknown,
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Float,
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Double,
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Vector2,
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Vector3,
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Vector4,
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Float2,
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Float3,
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Float4,
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Double2,
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Double3,
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Double4,
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Quaternion,
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Color,
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Color32,
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@@ -316,6 +319,7 @@ public:
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struct Runtime : PropertyTrack::Runtime
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{
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DataTypes DataType;
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DataTypes ValueType;
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int32 KeyframesCount;
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/// <summary>
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