Refactor engine to support double-precision vectors
This commit is contained in:
@@ -72,8 +72,7 @@ namespace FlaxEngine
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/// <param name="m12">The value to assign at row 1 column 2 of the Matrix2x2.</param>
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/// <param name="m21">The value to assign at row 2 column 1 of the Matrix2x2.</param>
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/// <param name="m22">The value to assign at row 2 column 2 of the Matrix2x2.</param>
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public Matrix2x2(float m11, float m12,
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float m21, float m22)
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public Matrix2x2(float m11, float m12, float m21, float m22)
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{
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M11 = m11;
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M12 = m12;
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@@ -93,10 +92,8 @@ namespace FlaxEngine
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throw new ArgumentNullException(nameof(values));
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if (values.Length != 4)
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throw new ArgumentOutOfRangeException(nameof(values), "There must be sixteen and only four input values for Matrix2x2.");
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M11 = values[0];
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M12 = values[1];
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M21 = values[3];
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M22 = values[4];
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}
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@@ -104,9 +101,9 @@ namespace FlaxEngine
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/// <summary>
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/// Gets or sets the first row in the Matrix2x2; that is M11, M12
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/// </summary>
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public Vector2 Row1
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public Float2 Row1
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{
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get => new Vector2(M11, M12);
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get => new Float2(M11, M12);
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set
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{
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M11 = value.X;
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@@ -117,9 +114,9 @@ namespace FlaxEngine
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/// <summary>
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/// Gets or sets the second row in the Matrix2x2; that is M21, M22
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/// </summary>
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public Vector2 Row2
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public Float2 Row2
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{
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get => new Vector2(M21, M22);
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get => new Float2(M21, M22);
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set
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{
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M21 = value.X;
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@@ -130,9 +127,9 @@ namespace FlaxEngine
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/// <summary>
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/// Gets or sets the first column in the Matrix2x2; that is M11, M21
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/// </summary>
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public Vector2 Column1
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public Float2 Column1
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{
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get => new Vector2(M11, M21);
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get => new Float2(M11, M21);
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set
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{
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M11 = value.X;
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@@ -143,9 +140,9 @@ namespace FlaxEngine
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/// <summary>
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/// Gets or sets the second column in the Matrix2x2; that is M12, M22
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/// </summary>
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public Vector2 Column2
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public Float2 Column2
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{
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get => new Vector2(M12, M22);
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get => new Float2(M12, M22);
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set
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{
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M12 = value.X;
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@@ -156,9 +153,9 @@ namespace FlaxEngine
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/// <summary>
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/// Gets or sets the scale of the Matrix2x2; that is M11, M22.
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/// </summary>
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public Vector2 ScaleVector
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public Float2 ScaleVector
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{
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get => new Vector2(M11, M22);
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get => new Float2(M11, M22);
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set
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{
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M11 = value.X;
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@@ -169,9 +166,6 @@ namespace FlaxEngine
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/// <summary>
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/// Gets a value indicating whether this instance is an identity Matrix2x2.
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/// </summary>
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/// <value>
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/// <c>true</c> if this instance is an identity Matrix2x2; otherwise, <c>false</c>.
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/// </value>
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public bool IsIdentity => Equals(Identity);
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/// <summary>
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@@ -187,16 +181,11 @@ namespace FlaxEngine
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{
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switch (index)
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{
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case 0:
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return M11;
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case 1:
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return M12;
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case 2:
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return M21;
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case 3:
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return M22;
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case 0: return M11;
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case 1: return M12;
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case 2: return M21;
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case 3: return M22;
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}
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throw new ArgumentOutOfRangeException(nameof(index), "Indices for Matrix2x2 run from 0 to 3, inclusive.");
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}
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set
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@@ -215,8 +204,7 @@ namespace FlaxEngine
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case 3:
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M22 = value;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(index), "Indices for Matrix2x2 run from 0 to 3, inclusive.");
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default: throw new ArgumentOutOfRangeException(nameof(index), "Indices for Matrix2x2 run from 0 to 3, inclusive.");
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}
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}
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}
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@@ -237,7 +225,6 @@ namespace FlaxEngine
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throw new ArgumentOutOfRangeException(nameof(row), "Rows and columns for matrices run from 0 to 1, inclusive.");
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if (column < 0 || column > 1)
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throw new ArgumentOutOfRangeException(nameof(column), "Rows and columns for matrices run from 0 to 1, inclusive.");
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return this[(row * 2) + column];
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}
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set
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@@ -246,7 +233,6 @@ namespace FlaxEngine
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throw new ArgumentOutOfRangeException(nameof(row), "Rows and columns for matrices run from 0 to 1, inclusive.");
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if (column < 0 || column > 1)
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throw new ArgumentOutOfRangeException(nameof(column), "Rows and columns for matrices run from 0 to 1, inclusive.");
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this[(row * 2) + column] = value;
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}
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}
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@@ -277,13 +263,7 @@ namespace FlaxEngine
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/// <returns>A 4-element array containing the components of the Matrix2x2.</returns>
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public float[] ToArray()
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{
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return new[]
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{
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M11,
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M12,
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M21,
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M22
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};
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return new[] { M11, M12, M21, M22 };
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}
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/// <summary>
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@@ -312,7 +292,7 @@ namespace FlaxEngine
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/// </summary>
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/// <param name="scale">The scale vector.</param>
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/// <param name="result">The result.</param>
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public static void Scale(ref Vector2 scale, out Matrix2x2 result)
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public static void Scale(ref Float2 scale, out Matrix2x2 result)
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{
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result = new Matrix2x2(scale.X, 0, 0, scale.Y);
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}
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@@ -324,7 +304,7 @@ namespace FlaxEngine
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/// </summary>
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/// <param name="shearAngles">The shear angles.</param>
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/// <param name="result">The result.</param>
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public static void Shear(ref Vector2 shearAngles, out Matrix2x2 result)
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public static void Shear(ref Float2 shearAngles, out Matrix2x2 result)
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{
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float shearX = shearAngles.X == 0 ? 0 : (1.0f / Mathf.Tan(Mathf.DegreesToRadians * (90 - Mathf.Clamp(shearAngles.X, -89.0f, 89.0f))));
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float shearY = shearAngles.Y == 0 ? 0 : (1.0f / Mathf.Tan(Mathf.DegreesToRadians * (90 - Mathf.Clamp(shearAngles.Y, -89.0f, 89.0f))));
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@@ -349,11 +329,9 @@ namespace FlaxEngine
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/// <param name="vector">The vector.</param>
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/// <param name="matrix">The matrix.</param>
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/// <param name="result">The result.</param>
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public static void Transform(ref Vector2 vector, ref Matrix2x2 matrix, out Vector2 result)
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public static void Transform(ref Float2 vector, ref Matrix2x2 matrix, out Float2 result)
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{
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result = new Vector2(
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vector.X * matrix.M11 + vector.Y * matrix.M21,
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vector.X * matrix.M12 + vector.Y * matrix.M22);
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result = new Float2(vector.X * matrix.M11 + vector.Y * matrix.M21, vector.X * matrix.M12 + vector.Y * matrix.M22);
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}
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/// <summary>
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@@ -364,12 +342,7 @@ namespace FlaxEngine
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/// <param name="result">The product of the two matrices.</param>
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public static void Multiply(ref Matrix2x2 left, ref Matrix2x2 right, out Matrix2x2 result)
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{
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result = new Matrix2x2(
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(left.M11 * right.M11) + (left.M12 * right.M21),
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(left.M11 * right.M12) + (left.M12 * right.M22),
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(left.M21 * right.M11) + (left.M22 * right.M21),
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(left.M21 * right.M12) + (left.M22 * right.M22)
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);
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result = new Matrix2x2((left.M11 * right.M11) + (left.M12 * right.M21), (left.M11 * right.M12) + (left.M12 * right.M22), (left.M21 * right.M11) + (left.M22 * right.M21), (left.M21 * right.M12) + (left.M22 * right.M22));
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}
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/// <summary>
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@@ -380,9 +353,7 @@ namespace FlaxEngine
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public static void Invert(ref Matrix2x2 value, out Matrix2x2 result)
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{
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float invDet = value.InverseDeterminant();
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result = new Matrix2x2(
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value.M22 * invDet, -value.M12 * invDet,
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-value.M21 * invDet, value.M11 * invDet);
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result = new Matrix2x2(value.M22 * invDet, -value.M12 * invDet, -value.M21 * invDet, value.M11 * invDet);
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}
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/// <summary>
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@@ -415,12 +386,7 @@ namespace FlaxEngine
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/// <returns>A 4x4 Matrix with zero translation and M44=1</returns>
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public static explicit operator Matrix(Matrix2x2 value)
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{
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return new Matrix(
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value.M11, value.M12, 0, 0,
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value.M21, value.M22, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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);
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return new Matrix(value.M11, value.M12, 0, 0, value.M21, value.M22, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
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}
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/// <summary>
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@@ -429,10 +395,7 @@ namespace FlaxEngine
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/// <returns>A 2x2 Matrix</returns>
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public static explicit operator Matrix2x2(Matrix value)
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{
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return new Matrix2x2(
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value.M11, value.M12,
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value.M21, value.M22
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);
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return new Matrix2x2(value.M11, value.M12, value.M21, value.M22);
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}
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/// <summary>
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@@ -441,11 +404,7 @@ namespace FlaxEngine
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/// <returns>A 3x3 Matrix with zero translation and M44=1</returns>
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public static explicit operator Matrix3x3(Matrix2x2 value)
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{
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return new Matrix3x3(
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value.M11, value.M12, 0,
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value.M21, value.M22, 0,
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0, 0, 1
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);
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return new Matrix3x3(value.M11, value.M12, 0, value.M21, value.M22, 0, 0, 0, 1);
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}
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/// <summary>
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@@ -454,53 +413,38 @@ namespace FlaxEngine
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/// <returns>A 2x2 Matrix</returns>
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public static explicit operator Matrix2x2(Matrix3x3 value)
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{
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return new Matrix2x2(
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value.M11, value.M12,
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value.M21, value.M22
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);
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return new Matrix2x2(value.M11, value.M12, value.M21, value.M22);
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents this instance.
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/// </summary>
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/// <returns>
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/// A <see cref="System.String"/> that represents this instance.
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/// </returns>
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/// <returns>A <see cref="System.String"/> that represents this instance.</returns>
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public override string ToString()
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{
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return string.Format(CultureInfo.CurrentCulture, FormatString,
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M11, M12, M21, M22);
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return string.Format(CultureInfo.CurrentCulture, FormatString, M11, M12, M21, M22);
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents this instance.
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/// </summary>
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/// <param name="format">The format.</param>
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/// <returns>
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/// A <see cref="System.String"/> that represents this instance.
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/// </returns>
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/// <returns>A <see cref="System.String"/> that represents this instance.</returns>
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public string ToString(string format)
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{
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if (format == null)
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return ToString();
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return string.Format(format, CultureInfo.CurrentCulture, FormatString,
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M11.ToString(format, CultureInfo.CurrentCulture), M12.ToString(format, CultureInfo.CurrentCulture),
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M21.ToString(format, CultureInfo.CurrentCulture), M22.ToString(format, CultureInfo.CurrentCulture));
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return string.Format(format, CultureInfo.CurrentCulture, FormatString, M11.ToString(format, CultureInfo.CurrentCulture), M12.ToString(format, CultureInfo.CurrentCulture), M21.ToString(format, CultureInfo.CurrentCulture), M22.ToString(format, CultureInfo.CurrentCulture));
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents this instance.
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/// </summary>
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/// <param name="formatProvider">The format provider.</param>
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/// <returns>
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/// A <see cref="System.String"/> that represents this instance.
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/// </returns>
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/// <returns>A <see cref="System.String"/> that represents this instance.</returns>
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public string ToString(IFormatProvider formatProvider)
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{
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return string.Format(formatProvider, FormatString,
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M11.ToString(formatProvider), M12.ToString(formatProvider),
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M21.ToString(formatProvider), M22.ToString(formatProvider));
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return string.Format(formatProvider, FormatString, M11.ToString(formatProvider), M12.ToString(formatProvider), M21.ToString(formatProvider), M22.ToString(formatProvider));
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}
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/// <summary>
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@@ -508,25 +452,18 @@ namespace FlaxEngine
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/// </summary>
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/// <param name="format">The format.</param>
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/// <param name="formatProvider">The format provider.</param>
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/// <returns>
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/// A <see cref="System.String"/> that represents this instance.
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/// </returns>
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/// <returns>A <see cref="System.String"/> that represents this instance.</returns>
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public string ToString(string format, IFormatProvider formatProvider)
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{
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if (format == null)
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return ToString(formatProvider);
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return string.Format(format, formatProvider, FormatString,
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M11.ToString(format, formatProvider), M12.ToString(format, formatProvider),
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M21.ToString(format, formatProvider), M22.ToString(format, formatProvider));
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return string.Format(format, formatProvider, FormatString, M11.ToString(format, formatProvider), M12.ToString(format, formatProvider), M21.ToString(format, formatProvider), M22.ToString(format, formatProvider));
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}
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/// <summary>
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/// Returns a hash code for this instance.
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/// </summary>
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/// <returns>
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/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
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/// </returns>
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/// <returns>A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. </returns>
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public override int GetHashCode()
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{
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unchecked
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@@ -543,24 +480,17 @@ namespace FlaxEngine
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/// Determines whether the specified <see cref="Matrix2x2"/> is equal to this instance.
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/// </summary>
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/// <param name="other">The <see cref="Matrix2x2"/> to compare with this instance.</param>
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/// <returns>
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/// <c>true</c> if the specified <see cref="Matrix2x2"/> is equal to this instance; otherwise, <c>false</c>.
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/// </returns>
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/// <returns><c>true</c> if the specified <see cref="Matrix2x2"/> is equal to this instance; otherwise, <c>false</c>.</returns>
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public bool Equals(ref Matrix2x2 other)
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{
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return Mathf.NearEqual(other.M11, M11) &&
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Mathf.NearEqual(other.M12, M12) &&
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Mathf.NearEqual(other.M21, M21) &&
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Mathf.NearEqual(other.M22, M22);
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return Mathf.NearEqual(other.M11, M11) && Mathf.NearEqual(other.M12, M12) && Mathf.NearEqual(other.M21, M21) && Mathf.NearEqual(other.M22, M22);
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}
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/// <summary>
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/// Determines whether the specified <see cref="Matrix2x2"/> is equal to this instance.
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/// </summary>
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/// <param name="other">The <see cref="Matrix2x2"/> to compare with this instance.</param>
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/// <returns>
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/// <c>true</c> if the specified <see cref="Matrix2x2"/> is equal to this instance; otherwise, <c>false</c>.
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/// </returns>
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/// <returns><c>true</c> if the specified <see cref="Matrix2x2"/> is equal to this instance; otherwise, <c>false</c>.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(Matrix2x2 other)
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{
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@@ -572,27 +502,17 @@ namespace FlaxEngine
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/// </summary>
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public static bool Equals(ref Matrix2x2 a, ref Matrix2x2 b)
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{
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return
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Mathf.NearEqual(a.M11, b.M11) &&
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Mathf.NearEqual(a.M12, b.M12) &&
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Mathf.NearEqual(a.M21, b.M21) &&
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Mathf.NearEqual(a.M22, b.M22);
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return Mathf.NearEqual(a.M11, b.M11) && Mathf.NearEqual(a.M12, b.M12) && Mathf.NearEqual(a.M21, b.M21) && Mathf.NearEqual(a.M22, b.M22);
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}
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/// <summary>
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/// Determines whether the specified <see cref="System.Object"/> is equal to this instance.
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/// </summary>
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/// <param name="value">The <see cref="System.Object"/> to compare with this instance.</param>
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/// <returns>
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/// <c>true</c> if the specified <see cref="System.Object"/> is equal to this instance; otherwise, <c>false</c>.
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/// </returns>
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/// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to this instance; otherwise, <c>false</c>.</returns>
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public override bool Equals(object value)
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{
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if (!(value is Matrix2x2))
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return false;
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var strongValue = (Matrix2x2)value;
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return Equals(ref strongValue);
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return value is Matrix2x2 other && Equals(ref other);
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}
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}
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}
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