Refactor engine to support double-precision vectors
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@@ -154,8 +154,8 @@ struct SerializedMaterialParam
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bool AsBool;
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int32 AsInteger;
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float AsFloat;
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Vector2 AsVector2;
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Vector3 AsVector3;
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Float2 AsFloat2;
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Float3 AsFloat3;
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Color AsColor;
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Guid AsGuid;
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byte AsData[16 * 4];
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@@ -191,8 +191,8 @@ private:
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bool _asBool;
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int32 _asInteger;
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float _asFloat;
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Vector2 _asVector2;
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Vector3 _asVector3;
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Float2 _asVector2;
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Float3 _asVector3;
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Color _asColor;
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byte AsData[16 * 4];
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};
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