Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -54,7 +54,7 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
}
else
{
data.DirectionalLight.Color = Vector3::Zero;
data.DirectionalLight.Color = Float3::Zero;
data.DirectionalLight.CastShadows = 0.0f;
context->UnBindSR(dirLightShaderRegisterIndex);
}
@@ -93,7 +93,7 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
}
else
{
data.EnvironmentProbe.Data1 = Vector4::Zero;
data.EnvironmentProbe.Data1 = Float4::Zero;
context->UnBindSR(envProbeShaderRegisterIndex);
}