Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -21,12 +21,12 @@ struct BlendShapeVertex
/// <summary>
/// The position offset.
/// </summary>
Vector3 PositionDelta;
Float3 PositionDelta;
/// <summary>
/// The normal vector offset (tangent Z).
/// </summary>
Vector3 NormalDelta;
Float3 NormalDelta;
/// <summary>
/// The index of the vertex in the mesh to blend.