Refactor engine to support double-precision vectors
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@@ -21,12 +21,12 @@ struct BlendShapeVertex
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/// <summary>
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/// The position offset.
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/// </summary>
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Vector3 PositionDelta;
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Float3 PositionDelta;
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/// <summary>
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/// The normal vector offset (tangent Z).
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/// </summary>
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Vector3 NormalDelta;
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Float3 NormalDelta;
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/// <summary>
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/// The index of the vertex in the mesh to blend.
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