Refactor engine to support double-precision vectors
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@@ -80,7 +80,7 @@ public:
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/// <param name="normal">When the method completes, contains the intersection surface normal vector (if any valid).</param>
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/// <param name="mesh">Mesh, or null</param>
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/// <returns>True whether the two objects intersected</returns>
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bool Intersects(const Ray& ray, const Matrix& world, float& distance, Vector3& normal, Mesh** mesh);
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bool Intersects(const Ray& ray, const Matrix& world, Real& distance, Vector3& normal, Mesh** mesh);
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/// <summary>
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/// Get model bounding box in transformed world for given instance buffer
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