Refactor engine to support double-precision vectors
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@@ -7,7 +7,7 @@
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#define BLEND_BOOL(name) name = (((int32)other.OverrideFlags & (int32)Override::name) != 0) && isHalf ? other.name : name
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#define BLEND_FLOAT(name) if ((((int32)other.OverrideFlags & (int32)Override::name) != 0)) name = Math::Lerp(name, other.name, weight)
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#define BLEND_INT(name) BLEND_FLOAT(name)
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#define BLEND_VEC3(name) if ((((int32)other.OverrideFlags & (int32)Override::name) != 0)) name = Vector3::Lerp(name, other.name, weight)
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#define BLEND_VEC3(name) if ((((int32)other.OverrideFlags & (int32)Override::name) != 0)) name = Float3::Lerp(name, other.name, weight)
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#define BLEND_ENUM(name) BLEND_BOOL(name)
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#define BLEND_PROPERTY(name) BLEND_BOOL(name)
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