Refactor engine to support double-precision vectors
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@@ -220,8 +220,8 @@ void ManagedPostProcessEffect::Render(RenderContext& renderContext, GPUTexture*
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SceneRenderTask::SceneRenderTask(const SpawnParams& params)
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: RenderTask(params)
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{
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View.Position = Vector3::Zero;
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View.Direction = Vector3::Forward;
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View.Position = Float3::Zero;
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View.Direction = Float3::Forward;
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Buffers = New<RenderBuffers>();
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}
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