Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -220,8 +220,8 @@ void ManagedPostProcessEffect::Render(RenderContext& renderContext, GPUTexture*
SceneRenderTask::SceneRenderTask(const SpawnParams& params)
: RenderTask(params)
{
View.Position = Vector3::Zero;
View.Direction = Vector3::Forward;
View.Position = Float3::Zero;
View.Direction = Float3::Forward;
Buffers = New<RenderBuffers>();
}