Refactor engine to support double-precision vectors
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@@ -48,9 +48,9 @@ public:
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}
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/// <summary>
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/// Gets texture size of Vector2::Zero if not loaded.
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/// Gets texture size of Float2::Zero if not loaded.
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/// </summary>
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Vector2 Size() const;
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Float2 Size() const;
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/// <summary>
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/// Gets a value indicating whether this instance is initialized.
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