Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -178,9 +178,9 @@ TextureBase::TextureBase(const SpawnParams& params, const AssetInfo* info)
{
}
Vector2 TextureBase::Size() const
Float2 TextureBase::Size() const
{
return Vector2(static_cast<float>(_texture.TotalWidth()), static_cast<float>(_texture.TotalHeight()));
return Float2(static_cast<float>(_texture.TotalWidth()), static_cast<float>(_texture.TotalHeight()));
}
int32 TextureBase::GetArraySize() const