Refactor engine to support double-precision vectors
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@@ -178,9 +178,9 @@ TextureBase::TextureBase(const SpawnParams& params, const AssetInfo* info)
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{
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}
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Vector2 TextureBase::Size() const
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Float2 TextureBase::Size() const
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{
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return Vector2(static_cast<float>(_texture.TotalWidth()), static_cast<float>(_texture.TotalHeight()));
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return Float2(static_cast<float>(_texture.TotalWidth()), static_cast<float>(_texture.TotalHeight()));
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}
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int32 TextureBase::GetArraySize() const
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