Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -96,9 +96,9 @@ public:
}
/// <summary>
/// Gets the total size of the texture. Actual resident size may be different due to dynamic content streaming. Returns Vector2::Zero if texture is not loaded.
/// Gets the total size of the texture. Actual resident size may be different due to dynamic content streaming. Returns Float2::Zero if texture is not loaded.
/// </summary>
API_PROPERTY() Vector2 Size() const;
API_PROPERTY() Float2 Size() const;
/// <summary>
/// Gets the total array size of the texture.