Refactor engine to support double-precision vectors
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@@ -96,9 +96,9 @@ public:
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}
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/// <summary>
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/// Gets the total size of the texture. Actual resident size may be different due to dynamic content streaming. Returns Vector2::Zero if texture is not loaded.
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/// Gets the total size of the texture. Actual resident size may be different due to dynamic content streaming. Returns Float2::Zero if texture is not loaded.
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/// </summary>
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API_PROPERTY() Vector2 Size() const;
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API_PROPERTY() Float2 Size() const;
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/// <summary>
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/// Gets the total array size of the texture.
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