Refactor engine to support double-precision vectors
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@@ -52,7 +52,7 @@ public:
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void ClearUA(GPUBuffer* buf, const Vector4& value) override
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void ClearUA(GPUBuffer* buf, const Float4& value) override
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{
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}
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@@ -64,7 +64,7 @@ public:
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void ClearUA(GPUTexture* texture, const Vector4& value) override
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void ClearUA(GPUTexture* texture, const Float4& value) override
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{
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}
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