Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -833,7 +833,7 @@ void GPUContextVulkan::ClearDepth(GPUTextureView* depthBuffer, float depthValue)
}
}
void GPUContextVulkan::ClearUA(GPUBuffer* buf, const Vector4& value)
void GPUContextVulkan::ClearUA(GPUBuffer* buf, const Float4& value)
{
const auto bufVulkan = static_cast<GPUBufferVulkan*>(buf);
if (bufVulkan)
@@ -879,7 +879,7 @@ void GPUContextVulkan::ClearUA(GPUTexture* texture, const uint32 value[4])
}
}
void GPUContextVulkan::ClearUA(GPUTexture* texture, const Vector4& value)
void GPUContextVulkan::ClearUA(GPUTexture* texture, const Float4& value)
{
const auto texVulkan = static_cast<GPUTextureVulkan*>(texture);
if (texVulkan)