Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -9,7 +9,7 @@ void GamepadLayout::Init()
for (int32 i = 0; i < (int32)GamepadAxis::MAX; i++)
Axis[i] = (GamepadAxis)i;
for (int32 i = 0; i < (int32)GamepadAxis::MAX; i++)
AxisMap[i] = Vector2::UnitX;
AxisMap[i] = Float2::UnitX;
}
Gamepad::Gamepad(const Guid& productId, const String& name)