Refactor engine to support double-precision vectors
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@@ -9,7 +9,7 @@ void GamepadLayout::Init()
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for (int32 i = 0; i < (int32)GamepadAxis::MAX; i++)
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Axis[i] = (GamepadAxis)i;
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for (int32 i = 0; i < (int32)GamepadAxis::MAX; i++)
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AxisMap[i] = Vector2::UnitX;
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AxisMap[i] = Float2::UnitX;
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}
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Gamepad::Gamepad(const Guid& productId, const String& name)
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