Refactor engine to support double-precision vectors
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@@ -135,7 +135,7 @@ public:
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#endif
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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bool IntersectsItself(const Ray& ray, float& distance, Vector3& normal) override;
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bool IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) override;
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protected:
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