Refactor engine to support double-precision vectors
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@@ -14,9 +14,9 @@ Actor* SceneQuery::RaycastScene(const Ray& ray)
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Actor* target;
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Actor* minTarget = nullptr;
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float distance;
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Real distance;
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Vector3 normal;
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float minDistance = MAX_float;
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Real minDistance = MAX_Real;
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for (int32 i = 0; i < Level::Scenes.Count(); i++)
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{
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