Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -14,9 +14,9 @@ Actor* SceneQuery::RaycastScene(const Ray& ray)
Actor* target;
Actor* minTarget = nullptr;
float distance;
Real distance;
Vector3 normal;
float minDistance = MAX_float;
Real minDistance = MAX_Real;
for (int32 i = 0; i < Level::Scenes.Count(); i++)
{