Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -298,8 +298,8 @@ namespace FlaxEngine.Networking
/// </summary>
public void WriteVector2(Vector2 value)
{
WriteSingle(value.X);
WriteSingle(value.Y);
WriteSingle((float)value.X);
WriteSingle((float)value.Y);
}
/// <summary>
@@ -315,9 +315,9 @@ namespace FlaxEngine.Networking
/// </summary>
public void WriteVector3(Vector3 value)
{
WriteSingle(value.X);
WriteSingle(value.Y);
WriteSingle(value.Z);
WriteSingle((float)value.X);
WriteSingle((float)value.Y);
WriteSingle((float)value.Z);
}
/// <summary>
@@ -333,10 +333,10 @@ namespace FlaxEngine.Networking
/// </summary>
public void WriteVector4(Vector4 value)
{
WriteSingle(value.X);
WriteSingle(value.Y);
WriteSingle(value.Z);
WriteSingle(value.W);
WriteSingle((float)value.X);
WriteSingle((float)value.Y);
WriteSingle((float)value.Z);
WriteSingle((float)value.W);
}
/// <summary>

View File

@@ -108,8 +108,8 @@ public:
/// </summary>
FORCE_INLINE void WriteVector2(const Vector2& value)
{
WriteSingle(value.X);
WriteSingle(value.Y);
WriteSingle((float)value.X);
WriteSingle((float)value.Y);
}
/// <summary>
@@ -125,9 +125,9 @@ public:
/// </summary>
FORCE_INLINE void WriteVector3(const Vector3& value)
{
WriteSingle(value.X);
WriteSingle(value.Y);
WriteSingle(value.Z);
WriteSingle((float)value.X);
WriteSingle((float)value.Y);
WriteSingle((float)value.Z);
}
/// <summary>
@@ -143,10 +143,10 @@ public:
/// </summary>
FORCE_INLINE void WriteVector4(const Vector4& value)
{
WriteSingle(value.X);
WriteSingle(value.Y);
WriteSingle(value.Z);
WriteSingle(value.W);
WriteSingle((float)value.X);
WriteSingle((float)value.Y);
WriteSingle((float)value.Z);
WriteSingle((float)value.W);
}
/// <summary>