Refactor engine to support double-precision vectors
This commit is contained in:
@@ -298,8 +298,8 @@ namespace FlaxEngine.Networking
|
||||
/// </summary>
|
||||
public void WriteVector2(Vector2 value)
|
||||
{
|
||||
WriteSingle(value.X);
|
||||
WriteSingle(value.Y);
|
||||
WriteSingle((float)value.X);
|
||||
WriteSingle((float)value.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -315,9 +315,9 @@ namespace FlaxEngine.Networking
|
||||
/// </summary>
|
||||
public void WriteVector3(Vector3 value)
|
||||
{
|
||||
WriteSingle(value.X);
|
||||
WriteSingle(value.Y);
|
||||
WriteSingle(value.Z);
|
||||
WriteSingle((float)value.X);
|
||||
WriteSingle((float)value.Y);
|
||||
WriteSingle((float)value.Z);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -333,10 +333,10 @@ namespace FlaxEngine.Networking
|
||||
/// </summary>
|
||||
public void WriteVector4(Vector4 value)
|
||||
{
|
||||
WriteSingle(value.X);
|
||||
WriteSingle(value.Y);
|
||||
WriteSingle(value.Z);
|
||||
WriteSingle(value.W);
|
||||
WriteSingle((float)value.X);
|
||||
WriteSingle((float)value.Y);
|
||||
WriteSingle((float)value.Z);
|
||||
WriteSingle((float)value.W);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -108,8 +108,8 @@ public:
|
||||
/// </summary>
|
||||
FORCE_INLINE void WriteVector2(const Vector2& value)
|
||||
{
|
||||
WriteSingle(value.X);
|
||||
WriteSingle(value.Y);
|
||||
WriteSingle((float)value.X);
|
||||
WriteSingle((float)value.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -125,9 +125,9 @@ public:
|
||||
/// </summary>
|
||||
FORCE_INLINE void WriteVector3(const Vector3& value)
|
||||
{
|
||||
WriteSingle(value.X);
|
||||
WriteSingle(value.Y);
|
||||
WriteSingle(value.Z);
|
||||
WriteSingle((float)value.X);
|
||||
WriteSingle((float)value.Y);
|
||||
WriteSingle((float)value.Z);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -143,10 +143,10 @@ public:
|
||||
/// </summary>
|
||||
FORCE_INLINE void WriteVector4(const Vector4& value)
|
||||
{
|
||||
WriteSingle(value.X);
|
||||
WriteSingle(value.Y);
|
||||
WriteSingle(value.Z);
|
||||
WriteSingle(value.W);
|
||||
WriteSingle((float)value.X);
|
||||
WriteSingle((float)value.Y);
|
||||
WriteSingle((float)value.Z);
|
||||
WriteSingle((float)value.W);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user