Refactor engine to support double-precision vectors
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@@ -14,7 +14,7 @@ API_CLASS() class FLAXENGINE_API BoxCollider : public Collider
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DECLARE_SCENE_OBJECT(BoxCollider);
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private:
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Vector3 _size;
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Float3 _size;
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OrientedBoundingBox _bounds;
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public:
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@@ -26,7 +26,7 @@ public:
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/// The box size will be scaled by the actor's world scale.
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/// </remarks>
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API_PROPERTY(Attributes="EditorOrder(100), DefaultValue(typeof(Vector3), \"100,100,100\"), EditorDisplay(\"Collider\")")
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FORCE_INLINE Vector3 GetSize() const
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FORCE_INLINE Float3 GetSize() const
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{
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return _size;
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}
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@@ -37,7 +37,7 @@ public:
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/// <remarks>
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/// The box size will be scaled by the actor's world scale.
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/// </remarks>
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API_PROPERTY() void SetSize(const Vector3& value);
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API_PROPERTY() void SetSize(const Float3& value);
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/// <summary>
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/// Gets the volume bounding box (oriented).
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@@ -54,7 +54,7 @@ public:
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void OnDebugDraw() override;
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void OnDebugDrawSelected() override;
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#endif
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bool IntersectsItself(const Ray& ray, float& distance, Vector3& normal) override;
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bool IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) override;
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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