Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -360,8 +360,8 @@ void CharacterController::OnTransformChanged()
if (!_isUpdatingTransform && _controller)
{
PhysicsBackend::SetControllerPosition(_controller, _transform.Translation);
const Vector3 scale = GetScale();
if (!Vector3::NearEqual(_cachedScale, scale))
const Float3 scale = GetScale();
if (!Float3::NearEqual(_cachedScale, scale))
UpdateGeometry();
UpdateBounds();
}