Refactor engine to support double-precision vectors
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@@ -24,7 +24,7 @@ protected:
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bool _isTrigger;
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void* _shape;
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void* _staticActor;
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Vector3 _cachedScale;
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Float3 _cachedScale;
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float _contactOffset;
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Vector3 _cachedLocalPosePos;
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Quaternion _cachedLocalPoseRot;
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