Refactor engine to support double-precision vectors
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@@ -22,7 +22,7 @@ public:
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struct CookingInput
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{
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int32 VertexCount = 0;
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Vector3* VertexData = nullptr;
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Float3* VertexData = nullptr;
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int32 IndexCount = 0;
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void* IndexData = nullptr;
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bool Is16bitIndexData = false;
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