Refactor engine to support double-precision vectors
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@@ -9,30 +9,30 @@
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#include "Engine/Graphics/RenderTask.h"
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PACK_STRUCT(struct Data {
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Vector4 ColorSaturationShadows;
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Vector4 ColorContrastShadows;
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Vector4 ColorGammaShadows;
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Vector4 ColorGainShadows;
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Vector4 ColorOffsetShadows;
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Float4 ColorSaturationShadows;
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Float4 ColorContrastShadows;
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Float4 ColorGammaShadows;
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Float4 ColorGainShadows;
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Float4 ColorOffsetShadows;
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Vector4 ColorSaturationMidtones;
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Vector4 ColorContrastMidtones;
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Vector4 ColorGammaMidtones;
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Vector4 ColorGainMidtones;
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Vector4 ColorOffsetMidtones;
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Float4 ColorSaturationMidtones;
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Float4 ColorContrastMidtones;
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Float4 ColorGammaMidtones;
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Float4 ColorGainMidtones;
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Float4 ColorOffsetMidtones;
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Vector4 ColorSaturationHighlights;
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Vector4 ColorContrastHighlights;
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Vector4 ColorGammaHighlights;
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Vector4 ColorGainHighlights;
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Vector4 ColorOffsetHighlights;
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Float4 ColorSaturationHighlights;
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Float4 ColorContrastHighlights;
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Float4 ColorGammaHighlights;
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Float4 ColorGainHighlights;
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Float4 ColorOffsetHighlights;
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float ColorCorrectionShadowsMax;
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float ColorCorrectionHighlightsMin;
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float WhiteTemp;
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float WhiteTint;
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Vector3 Dummy;
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Float3 Dummy;
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float LutWeight;
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});
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