Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -9,30 +9,30 @@
#include "Engine/Graphics/RenderTask.h"
PACK_STRUCT(struct Data {
Vector4 ColorSaturationShadows;
Vector4 ColorContrastShadows;
Vector4 ColorGammaShadows;
Vector4 ColorGainShadows;
Vector4 ColorOffsetShadows;
Float4 ColorSaturationShadows;
Float4 ColorContrastShadows;
Float4 ColorGammaShadows;
Float4 ColorGainShadows;
Float4 ColorOffsetShadows;
Vector4 ColorSaturationMidtones;
Vector4 ColorContrastMidtones;
Vector4 ColorGammaMidtones;
Vector4 ColorGainMidtones;
Vector4 ColorOffsetMidtones;
Float4 ColorSaturationMidtones;
Float4 ColorContrastMidtones;
Float4 ColorGammaMidtones;
Float4 ColorGainMidtones;
Float4 ColorOffsetMidtones;
Vector4 ColorSaturationHighlights;
Vector4 ColorContrastHighlights;
Vector4 ColorGammaHighlights;
Vector4 ColorGainHighlights;
Vector4 ColorOffsetHighlights;
Float4 ColorSaturationHighlights;
Float4 ColorContrastHighlights;
Float4 ColorGammaHighlights;
Float4 ColorGainHighlights;
Float4 ColorOffsetHighlights;
float ColorCorrectionShadowsMax;
float ColorCorrectionHighlightsMin;
float WhiteTemp;
float WhiteTint;
Vector3 Dummy;
Float3 Dummy;
float LutWeight;
});