Refactor engine to support double-precision vectors
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@@ -147,13 +147,13 @@ public:
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struct ModelSDFHeader
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{
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Vector3 LocalToUVWMul;
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Float3 LocalToUVWMul;
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float WorldUnitsPerVoxel;
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Vector3 LocalToUVWAdd;
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Float3 LocalToUVWAdd;
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float MaxDistance;
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Vector3 LocalBoundsMin;
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Float3 LocalBoundsMin;
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int32 MipLevels;
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Vector3 LocalBoundsMax;
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Float3 LocalBoundsMax;
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int32 Width;
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int32 Height;
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int32 Depth;
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@@ -228,7 +228,7 @@ public:
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// Animation
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AnimationDuration Duration = AnimationDuration::Imported;
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Vector2 FramesRange = Vector2::Zero;
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Float2 FramesRange = Float2::Zero;
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float DefaultFrameRate = 0.0f;
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float SamplingRate = 0.0f;
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bool SkipEmptyCurves = true;
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