Refactor engine to support double-precision vectors

This commit is contained in:
Wojtek Figat
2022-06-13 00:40:32 +02:00
parent f82e370392
commit a881c90b2e
744 changed files with 19062 additions and 12467 deletions

View File

@@ -37,7 +37,7 @@ namespace FlaxEngine.GUI
}
/// <inheritdoc />
public Vector2 Size => Sprite.IsValid ? Sprite.Size : Vector2.Zero;
public Float2 Size => Sprite.IsValid ? Sprite.Size : Float2.Zero;
/// <inheritdoc />
public void Draw(Rectangle rect, Color color)
@@ -95,14 +95,14 @@ namespace FlaxEngine.GUI
}
/// <inheritdoc />
public Vector2 Size => Sprite.IsValid ? Sprite.Size : Vector2.Zero;
public Float2 Size => Sprite.IsValid ? Sprite.Size : Float2.Zero;
/// <inheritdoc />
public unsafe void Draw(Rectangle rect, Color color)
{
var border = Border;
var borderUV = *(Vector4*)&border;
var borderSize = borderUV * new Vector4(BorderSize, BorderSize, BorderSize, BorderSize);
var borderUV = *(Float4*)&border;
var borderSize = borderUV * new Float4(BorderSize, BorderSize, BorderSize, BorderSize);
if (Filter == BrushFilter.Point)
Render2D.Draw9SlicingSpritePoint(Sprite, rect, borderSize, borderUV, color);
else