Refactor engine to support double-precision vectors
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@@ -37,7 +37,7 @@ namespace FlaxEngine.GUI
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}
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/// <inheritdoc />
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public Vector2 Size => Sprite.IsValid ? Sprite.Size : Vector2.Zero;
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public Float2 Size => Sprite.IsValid ? Sprite.Size : Float2.Zero;
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/// <inheritdoc />
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public void Draw(Rectangle rect, Color color)
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@@ -95,14 +95,14 @@ namespace FlaxEngine.GUI
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}
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/// <inheritdoc />
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public Vector2 Size => Sprite.IsValid ? Sprite.Size : Vector2.Zero;
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public Float2 Size => Sprite.IsValid ? Sprite.Size : Float2.Zero;
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/// <inheritdoc />
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public unsafe void Draw(Rectangle rect, Color color)
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{
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var border = Border;
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var borderUV = *(Vector4*)&border;
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var borderSize = borderUV * new Vector4(BorderSize, BorderSize, BorderSize, BorderSize);
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var borderUV = *(Float4*)&border;
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var borderSize = borderUV * new Float4(BorderSize, BorderSize, BorderSize, BorderSize);
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if (Filter == BrushFilter.Point)
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Render2D.Draw9SlicingSpritePoint(Sprite, rect, borderSize, borderUV, color);
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else
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