Refactor engine to support double-precision vectors
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@@ -34,7 +34,7 @@ namespace FlaxEngine.GUI
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{
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base.DrawSelf();
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Render2D.DrawRectangle(new Rectangle(Vector2.Zero, Size), BorderColor, BorderWidth);
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Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), BorderColor, BorderWidth);
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}
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}
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}
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