Refactor engine to support double-precision vectors
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@@ -154,18 +154,18 @@
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</Expand>
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</Type>
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<!-- Vector2 -->
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<Type Name="Vector2">
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<!-- Vector2/Float2/Double2/Int2 -->
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<Type Name="Vector2Base<*>">
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<DisplayString>{{ X={X}, Y={Y} }}</DisplayString>
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</Type>
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<!-- Vector3 -->
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<Type Name="Vector3">
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<!-- Vector3/Float3/Double3/Int3 -->
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<Type Name="Vector3Base<*>">
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<DisplayString>{{ X={X}, Y={Y}, Z={Z} }}</DisplayString>
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</Type>
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<!-- Vector4 -->
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<Type Name="Vector4">
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<!-- Vector4/Float4/Double4/Int4 -->
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<Type Name="Vector4Base<*>">
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<DisplayString>{{ X={X}, Y={Y}, Z={Z}, W={W} }}</DisplayString>
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</Type>
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