Refactor RootMotionData into Transform to simplify code
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@@ -39,8 +39,7 @@ struct InternalImpulse
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int32 NodesCount;
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int32 Unused;
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Transform* Nodes;
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Vector3 RootMotionTranslation;
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Quaternion RootMotionRotation;
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Transform RootMotion;
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float Position;
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float Length;
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};
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