RawInput: Vector2 to Float2 refactor
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@@ -5,7 +5,6 @@
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#include "Keyboard.h"
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#include "Mouse.h"
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#include "Gamepad.h"
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#include "FlaxEngine.Gen.h"
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#include "Engine/Platform/Window.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Engine/EngineService.h"
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@@ -223,7 +222,7 @@ void Mouse::OnMouseMove(const Float2& position, Window* target)
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e.MouseData.Position = position;
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}
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void Mouse::OnMouseMoveDelta(const Vector2& delta, Window* target)
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void Mouse::OnMouseMoveDelta(const Float2& delta, Window* target)
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{
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Event& e = _queue.AddOne();
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e.Type = EventType::MouseMoveDelta;
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@@ -267,7 +266,7 @@ bool Mouse::Update(EventQueue& queue)
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// Handle events
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_state.MouseWheelDelta = 0;
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_state.MouseDelta = Vector2::Zero;
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_state.MouseDelta = Float2::Zero;
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for (int32 i = 0; i < _queue.Count(); i++)
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{
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const Event& e = _queue[i];
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