RawInput: Vector2 to Float2 refactor

This commit is contained in:
2022-06-13 22:20:45 +03:00
parent 753a6c73f8
commit a8ef6e69fe
2 changed files with 8 additions and 9 deletions

View File

@@ -5,7 +5,6 @@
#include "Keyboard.h"
#include "Mouse.h"
#include "Gamepad.h"
#include "FlaxEngine.Gen.h"
#include "Engine/Platform/Window.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Engine/EngineService.h"
@@ -223,7 +222,7 @@ void Mouse::OnMouseMove(const Float2& position, Window* target)
e.MouseData.Position = position;
}
void Mouse::OnMouseMoveDelta(const Vector2& delta, Window* target)
void Mouse::OnMouseMoveDelta(const Float2& delta, Window* target)
{
Event& e = _queue.AddOne();
e.Type = EventType::MouseMoveDelta;
@@ -267,7 +266,7 @@ bool Mouse::Update(EventQueue& queue)
// Handle events
_state.MouseWheelDelta = 0;
_state.MouseDelta = Vector2::Zero;
_state.MouseDelta = Float2::Zero;
for (int32 i = 0; i < _queue.Count(); i++)
{
const Event& e = _queue[i];