Simplify changes from #924 and properly update after unpausing effect
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@@ -184,7 +184,6 @@ private:
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uint32 _parametersVersion = 0; // Version number for _parameters to be in sync with Instance.ParametersVersion
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Array<ParticleEffectParameter> _parameters; // Cached for scripting API
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Array<ParameterOverride> _parametersOverrides; // Cached parameter modifications to be applied to the parameters
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bool _play = false;
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bool _isPlaying = false;
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public:
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@@ -353,8 +352,7 @@ public:
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/// <summary>
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/// Plays the simulation.
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/// </summary>
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/// /// <param name="reset">If true, the simulation will be reset</param>
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API_FUNCTION() void Play(bool reset = true);
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API_FUNCTION() void Play();
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/// <summary>
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/// Pauses the simulation.
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