Reset AOT Assemblies game cooker cache when Flax.Build gets modified
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@@ -21,7 +21,11 @@ void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
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// Reset any AOT cache from previous run if the AOT mode has changed (eg. Mono AOT -> ILC on Desktop)
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const String aotModeCacheFilePath = data.ManagedCodeOutputPath / TEXT("AOTMode.txt");
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String aotModeCacheValue = String::Format(TEXT("{};{};{}"), (int32)aotMode, (int32)data.Configuration, (int32)buildSettings.SkipUnusedDotnetLibsPackaging);
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String aotModeCacheValue = String::Format(TEXT("{};{};{};{}"),
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(int32)aotMode,
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(int32)data.Configuration,
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(int32)buildSettings.SkipUnusedDotnetLibsPackaging,
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FileSystem::GetFileLastEditTime(ScriptsBuilder::GetBuildToolPath()).Ticks);
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for (const String& define : data.CustomDefines)
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aotModeCacheValue += define;
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if (FileSystem::DirectoryExists(data.ManagedCodeOutputPath))
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@@ -60,7 +64,7 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
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// Run AOT by Flax.Build (see DotNetAOT)
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const Char *platform, *architecture, *configuration = ::ToString(data.Configuration);
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data.GetBuildPlatformName(platform, architecture);
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const String logFile = data.CacheDirectory / TEXT("AotLog.txt");
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const String logFile = data.CacheDirectory / TEXT("AOTLog.txt");
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String args = String::Format(
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TEXT("-log -logfile=\"{}\" -runDotNetAOT -mutex -platform={} -arch={} -configuration={} -aotMode={} -binaries=\"{}\" -intermediate=\"{}\""),
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logFile, platform, architecture, configuration, ToString(aotMode), data.DataOutputPath, data.ManagedCodeOutputPath);
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